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Nick Thomadis

Large Update v1.6


Hello,


An update which improves and optimizes the game in all aspects is available. It was intended to add new ships, guns, content for at least +50 new ships but it would delay this necessary update further. You can read what it includes below:


==LARGE UPDATE v1.6==


*OPTIMIZATIONS AND GAMEPLAY IMPROVEMENTS*

  • Improved the side guns’ targeting mechanics to use a more effective logic with less cost in game fps performance. You should notice your secondary guns to auto- target much more efficiently.

  • Fixed inconsistencies of gun splashes mechanics and rebalanced. Now the gun splashes play a more significant role in the ship’s overall accuracy and make stereoscopic rangefinders more distinct.

  • Various balances in gun reload rates and accuracy tables, always faithful to basic historical data. Overall, the guns will fire now faster and the combat pace matches more the upcoming multiplayer version of the game. Fast forwarding of the game’s speed should not be overused, as it can drop performance and players will certainly lose the advantage in tactical factors, far more than in the previous version of the game.

  • Various balances in the ship damage model.

  • Ship costs/weights major rebalance, so that the actual combat cost of each vessel is accurately reflected by its final price. The new prices are now more inline with the historical data.

  • Crew losses surrender threshold increased from 40% to 65% following the new balances.

  • Campaign’s economy balance to be stricter. Building too many battleships should now be very hard (in the previous version of the game, the economy was less demanding and most players built too many overpowered ships which resulted in easy gameplay).

  • Penalties of blockading and losing transports increased. A nation can now collapse more easily after a prolonged war.

  • Battle AI improved to follow the new balance and is now more opportunistic as a good player would be.

  • Campaign AI improved in its shipbuilding decision making and in naval invasion behavior.


*VISUAL*

  • In 3D combat, Division main unit cards now show the silhouettes of ships (Previously they had a generic ship icon).

  • Aesthetic improvements in the UI in pre-battle and after battle windows.

  • More weather environments.

  • Minor improvement on ship foam and funnel effects.


*FIXES*

  • Major repair in the save system of the campaign. Previously, some errors related to Naval invasion saving and other, could cause the game to not function properly and eventually collapse at the start of a next battle. Those errors could be resolved when the game was restarted. Due to those repairs, we had to upgrade the save version of the game, therefore all previous saves will become incompatible and deleted.

  • Fixed problems of map resolution in ultra wide monitors.

  • Fixed small bug causing the accuracy penalty of low speed to seize to function at zero speed.

  • Fixed inconsistency of transport losses calculations in auto-resolve.

  • Fixed code exceptions of the UI that could rarely happen during the 3D combat.

  • Fixed a rare issue which could cause guns to not rotate and get stuck for some time.

  • Fixed issue which could make minor allies to place orders on ship designs that were taken as war reparations.

  • Fixed a rare error causing an empty template of design for a war reparation ship.

  • Fixed a glitch allowing wrongly to edit the name of a refit main design.

  • Fixed bug caused when renaming ships that were refitted.

  • Fixed an old bug causing ships to become fully damaged when losing all crew in the campaign.

  • Fixed crew quarters not having cost in campaign.

  • Minor fixes in some hulls.


*SPECIAL*

Added crew options for submarines.

Added the operational range in the ship design description in the campaign.

Added Shipbuilding Capacity to Build and Refit Ship PopUp Windows on Design Window.

Added tooltips showing information about the ships offered as war reparations.

Disabled AI command button and Ship identification process during combat. Those aspects were rarely used, could be a reason for rare bugs in the campaign and had a cost in performance. Battles will play even smoother now. More specifically for the Ship identification, you will be able to fully read all enemy info without the previous time delay. The identification was a left-over feature for a complex intelligence mechanic that was not worth doing for the sake of a better gameplay experience.


*LANGUAGE SUPPORT*

  • The Chinese translation is updated using the corrections of forum member “Weiyang” who generously offered them for free as fan work. We thank him very much. Chinese players can provide feedback to help us improve further the Chinese text.

  • Various minor fixes in the text in various languages.


===================================================================================

***WARNING***

Old campaign saves and old ship designs are incompatible for this patch. If you want to use your old saves and campaigns you can switch via Steam in older versions. Here is how:


Right click the game in Steam Library and go to Properties.

In the Betas section choose the previous version you want. You can switch to "None" to play the latest version.


If you want to share your thoughts about the new update, you can do so in our forums:

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